Dual Orbit
Producer | Art Director | 3D Modeler
Modular Hall Segments
Creating modular assets within segments to create the interior map of the ship was an important part to making the game feel cramped and unique.
Environmental assets would have a goal of 400-600 polys with an emphasis on making sure there was enough geometry to make the segment feel tactile.


Cockpit Yoke
The Cockpit Yoke is a key piece of the cockpit design and a fundamental object that the captain interacts with. The yoke was made using a mix of farm equipment, industrial machinery, and the dashboard of a 1960s cadillac interior as reference.


Here is an assortment of models created for final version of the game as well as 3D Concept work.
The First Person player models having distinct glove designs are meant to help the players feel more immersed within their role and character.